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[iOS] InputField.onEndEdit is called on both the current and previous in...
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Build to iOS and run 4. Click on any Input Field - Not... Read more
Elements of world space canvas twitch if rotating canvas that are far fr...
Steps to reproduce: 1. Open attached project "791841.zip" 2. Open scene "Scenes/repro" 3. In hierarchy, select "GameObject" 4. Star... Read more
[iOS][Metal] Shader renders skybox using Metal on iOS device
To reproduce: 1. Open attached project ("791835.zip") 2. Open "BugScene" scene 3. Notice how the mine has a "hole" caused by a shade... Read more
Unity Editor crashes when playing a scene
Reproduction steps: 1. Open project I attached "EditorCrash" 2. Open scene "demo_scene" 3. Play the scene - Unity Editor crashes No... Read more
Crash when destroying a playable without unconnecting first
Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destro... Read more
[Shuriken] Negative scale on billboards does not make any changes to the...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test_2_Quads 3. Press play 4. Inspect particles (Top ro... Read more
[Shuriken] Particle System bounds are not updated after moving whole par...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: MainScene 3. Press play. 4. Press teleport. Expected r... Read more
Attaching Text component to a game object which has Collider component a...
How to reproduce: 1. Create anew project 2. Create empty game object 3. Change object's position to X=-0.1893031, Y=0.164244, Z=2.19... Read more
[Metal][Mac] Standalone crashes when changing Quality Settings at runtim...
Standalone crashes when changing Quality Settings on runtime if built using Metal graphics API. 1. What happened The Standalone pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar