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[iOS] German upper case letter sharp S (ß) (Unicode U+1E9E) does not fal...
The German capital sharp S letter was introduced recently as part of Unicode in 2008. When this character appears in a Text componen... Read more
[WSA] ComputeBuffer.SetData() amdComputeBuffer.GetData() return empty re...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Open Visual Studio... Read more
"allowSceneActivation = false" stops all other "LoadSceneAsync" calls af...
Reproduction steps: 1. Open "SceneUnloading.zip" project2. Enter Play Mode3. Click on the most left button4. See that four Scenes ap... Read more
Player built on Unity 5.5 crashes when connecting with a profiler from U...
How to reproduce:1. Create a new Unity project with Unity 5.52. Go to File --> Build Settings, check Development Build and Autoco... Read more
Animation curve does not overwrite values changed via code
With an animation curve. e.g. transform.scale.x setting with a key set to 1 every frame. Changing this in the code will set it to th... Read more
Unity freezes on Play when both Base Input and Holo Lens Input scripts a...
To reproduce: 1. In a new project, create a new game object2. Add Base Input and Holo Lens Input scripts to the new game object3. En... Read more
ProjectVersion.txt doesn't get updated by 2017.1.1
Steps to reproduce:1 create a new empty project2 close the editor3 change the content of ProjectSettings/ProjectVersion.txt to versi... Read more
Timeline time indicator moves instead of selecting a clip
When the time indicator is not visible because it was dragged farther than the window itself, clicking a clip will move the time ind... Read more
Particles with zero scale box shape goes in a straight line downwards
Steps to reproduce:1. Open user attached project2. Notice that the particles are shooting straight down Expected result: particles s... Read more
Using CommandBuffer.SetRenderTarget with different color buffer and dept...
Steps to reproduce:1. Open user's attached project and load "bug" scene2. Set layout to "2 by 3"3. Set Game view's aspect ratio to 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument