Search Issue Tracker
Fixed in 5.6.0f3
Votes
1
Found in
5.6.0f3
Issue ID
896945
Regression
Yes
Changing the Camera targetTexture followed by a manual Render() call while using PostProcessingBehaviour causes camera to mirror
Steps to reproduce:
1. Open attached project
2. Open the test scene
3. Press Play
4. Press the "Run test button"
5. Observe the rendered image in the Game window
Note: only the game view camera appears to be mirrored vertically, camera preview window, "ExampleTexture" does not seem to be affected by this issue.
(Video attached)
Expected result: The rendered image should not be mirrored
Reproduced in: 2017.1.0a6, 2017.1.0a4, 5.6.0f3, 5.6.0f2, 5.6.0b11, 5.6.0b1, 5.6.0a2, 5.6.0a1
Not reproduced in: 5.5.3f1, 5.5.2f1, 5.5.0b2, 5.5.0b9
Regression since: 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment