Search Issue Tracker
Fixed in 5.6.0f3
Votes
7
Found in
5.6.0f3
Issue ID
897066
Regression
Yes
Sprite packer causes Out of memory error
Unity editor crashes on sprite packing with out of memory exception, if there is not enough RAM. Tested with 4GB RAM
Reproduction steps:
1. Open the project
2. Try to pack sprites using the DefaultPackerPolicy
Expected: sprites get packed
Actual: crash, with possible long freeze before it
Not reproduced on: 5.6.0b2
Reproduced on: 5.6.0b3, 5.6.0p1, 2017.1.0b1
Regression introduced on: 5.6.0b3
On 2017 versions, it doesn't crash, but freezes for 15min+
On 5.6.0b2 and before, it takes just a few seconds to pack sprites
Fixed on 5.6.1p2, 2017.2.0a1
Comments (7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Shawn-Halwes
Jun 09, 2017 17:39
Confirmed fixed in v5.6.1p2 as stated in release notes for this version
Shawn-Halwes
May 24, 2017 21:56
This appears to be fixed in v5.6.1p1, but was not noted in the release notes.
Shawn-Halwes
May 11, 2017 23:12
Still happens in v5.6.1f1
Shawn-Halwes
May 10, 2017 06:16
Still happens in v5.6.0p4.
Shawn-Halwes
May 09, 2017 03:50
Same problem v5.6.0p3.
vzlomvl
Apr 27, 2017 21:18
Have same problem =(