Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
5.5.2p4
Issue ID
896933
Regression
Yes
StandaloneInputModule is not processing when Window is not in Focus
Steps to reproduce:
1. Download and open the attached project
2. Enter playmode
3. Observe console
4. Click outside of the game view
Expected result: StandaloneInputModule keeps getting called, debug.logs keep running
Actual result: StandaloneInputModule is no longer called
Reproduced on 5.5.0b11, 5.5.3f1, 5.6.0f3, 2017.1.a6
Not reproduced on 5.5.0b10
Verified FIXED 2017.0f2, 5.6.2p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment