Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
5.5.2p4
Issue ID
896933
Regression
Yes
StandaloneInputModule is not processing when Window is not in Focus
Steps to reproduce:
1. Download and open the attached project
2. Enter playmode
3. Observe console
4. Click outside of the game view
Expected result: StandaloneInputModule keeps getting called, debug.logs keep running
Actual result: StandaloneInputModule is no longer called
Reproduced on 5.5.0b11, 5.5.3f1, 5.6.0f3, 2017.1.a6
Not reproduced on 5.5.0b10
Verified FIXED 2017.0f2, 5.6.2p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment