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Memory leak crash at CalculateBlendedSkinMatrix<4> caused by particle sy...
Steps to reproduce: 1. Open "Stripped scene.zip" project, "Strength_PUB" scene (from https://oc.unity3d.com/index.php/s/KGG89t0Ty3Bi... Read more
Sprite Atlas always full packs upon first Play if user had selected Over...
Sprite Atlas always full packs upon the first Play if user had selected Override for the Atlas. 1. Open attached project 2. Press P... Read more
[Metal] Error "GUI Window tried to begin rendering while something else ...
Steps to reproduce: 1. Download "909180 repro.zip" 2. Open the project 3. Switch to "Services" window 3.1. If Services window is alr... Read more
Profiler shows debug names for processes instead of real names
Steps to reproduce: 1. Create a new project 2. Enter playmode 3. Open the Profiler Expected result: normal names for processes Actu... Read more
Timeline editor curve keyframes lock-up if a few are vertically aligned
1. Create a new project 2. Open the Timeline Editor window 3. Create a new Timleine asset for any gameobject in the hierarchy 4. Cre... Read more
[SPS] Occlusion mesh is visible in inset viewport
In addition to the main camera viewport which generally fills the entire screen, it is possible to use a secondary camera to render ... Read more
[Vive] Unity Editor crashes if you disconnet Vive HMD from AMD Radeon R9...
If you disconnect the Vive HMD when the Unity Editor is open, the Unity Editor will crash. I have seen this occur with various scen... Read more
Tiled GPU perf. warning: RenderTexture color surface was not cleared/dis...
Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing Camera.Render/Drawing/post_test.OnPostRender Gr... Read more
Video player doesn't play when building on Windows for OSX
Steps to reproduce: 1. Open user attached project on Windows 2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confi... Read more
[WSA] WebRtc library is not compatible with Microsoft.NETCore.UniversalW...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 SDK, Target devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP