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There is no Facebook or WebGL Platform Dependent Compilation define dire...
https://docs.unity3d.com/Manual/PlatformDependentCompilation.html Steps to reproduce:1. Create a new project2. Create a new script3.... Read more
UGUI Text Component causing a memory leak
Steps to reproduce:1. Open attached project (TestSharedUIProject)2. Open scene "HudText.unity" and open profiler3. Click "profile ed... Read more
Undo.RecordObjects does not record the X or Z positions of transforms
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Physics Simulation window4. Click "Collect Rigidbodies... Read more
[Regression] Fatal error when selecting child of LOD group parent in the...
Steps to reproduce:1. Open attached project2. Drag "JurassicTrees/Tree_LODs_11" prefab from the project view to the scene view3. Sel... Read more
[d3d12] Pipeline states and UAVs returns Errors
Steps to reproduce:1. Open User's attached project2. Open scene "Test"3. Play Result: Errors appear in the Console:1) RenderTexture.... Read more
The project does not build on the device and an error "Win32Exception" a...
Reproduction steps:1. Create a new project;2. Switch platform to Android;3. Go to Player Settings -> Publishing Settings;4. Creat... Read more
CPU spike when switching between animation states
Reproduction Steps:1. Import attached project.2. Open "MainScene".3. Enter Play mode.4. Press Space button to switch animation state... Read more
Standalone Player command line argument "-adapter" does not choose an al...
Steps to reproduce:1. Create a new project2. Build for Standalone3. Create a shortcut to the .exe4. Add the argument "-adapter X" to... Read more
Project with deleted metadata and built with -nographics does not show t...
Steps to reproduce:1. Download attached project2. Delete all project files besides Assets and Project Settings3. Build it For standa... Read more
Game stops running on Mac when Cmd-Tabbed
Steps to reproduce:1. Open attached "Temp.zip" project2. Have a stopwatch ready3. Press play on the editor and start the stopwatch a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size