Search Issue Tracker
By Design
Votes
0
Found in
5.3.5f1
Issue ID
798821
Regression
No
Mesh UV's get corrupted in Player
Built scenes display some meshes incorrectly due to UV's getting corrupted. No issue visible when in Editor mode.
Steps to reproduce:
1) Open the attached project.
2) Build the project as Windows, Mac & Linux standalone (can be built on other platforms as well).
3) Open the built project.
- There are 2 different views in the scene, they can be toggled between using the GUI buttons.
- Notice how in 'Camera 1' view, the mesh of the curb is displayed incorrectly, compared to Editor view. In 'Camera 2' view, the floor tiles are also displayed incorrectly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Add comment