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BuiltinRenderTextureType.Depth is not available in deferred renderer
How to reproduce:1. Download attached project file2. Open "scene" Scene3. Press Play (observe the warning in the console) Actual res... Read more
OSX: Unity not registering rotate tiles keyboard shortcuts after creatin...
OSX: Unity not registering rotate tiles keyboard shortcuts after creating a new primitive 2D shape 1. Open scene "1" of attached pro... Read more
Navmeshagent.Move results differs between Editor and Builds when lerped
Reproduction steps:1. Open the attached project.2. Play the 'Assets > Scenes > Racing' scene.3. Click 'A' and 'D' keyboard but... Read more
[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...
1. Open attached Unity project "AnimationLoopBug.zip" (OC link)2. Import any animation from "animations.zip"3. Check out "Editor/Mod... Read more
Video doesn't play on Samsung Galaxy S3, one can hear only audio
How to reproduce:1. Open the attached project2. Build and run Mp4Sync or WebmSync scene on Samsung Galaxy S33. Wait till video start... Read more
[Shaders] #pragma target 3.5 is not supported on OpenGL3.3
To reproduce:1. Open attached project2. Open ShaderTargetLevel Expected vs Actual: Shader should work properly if pragma target is s... Read more
Editing Game Window size, after added Sprite to Canvas, causes Sprite to...
How to reproduce:1. Download attached project files2. Create Canvas in Hierarchy Window3. Drag "circle2" Sprite into Canvas from Ass... Read more
UnityEngine.VR.InputTracking.disablePositionalTracking
Steps to reproduce:1. Download and open the latest project("Stripped.zip")2. Enter Playmode3. Observe Console logs Expected result: ... Read more
Changing ParticleSystem emission causes unstable frame-rate
Reproduce1. Open user attached project2. Press File/Build & Run to build a Windows Standalone 64bit player3. Start Player4. Conn... Read more
Upon opening project, Scene View won't render
To reproduce:Open project Expected: Scene View rendersActual: Scene View is grey (or black if clicked on). You can still select obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS