Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0p5
Issue ID
945829
Regression
Yes
UnityEngine.VR.InputTracking.disablePositionalTracking
Steps to reproduce:
1. Download and open the latest project("Stripped.zip")
2. Enter Playmode
3. Observe Console logs
Expected result: InputTracking is disabled and will not change the camera position, log will always stay the same
Actual result: InputTracking false does not turn off tracking
Reproduced on 2017.1.0a1, 2017.1.1f1, 2017.2.0b10, 2017.3.0a6
Not reproduced on 5.6.3p2
Regression introduced in 2017.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
This is a duplicate of issue #931840