Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.0b8
Issue ID
945823
Regression
No
Changing ParticleSystem emission causes unstable frame-rate
Reproduce
1. Open user attached project
2. Press File/Build & Run to build a Windows Standalone 64bit player
3. Start Player
4. Connect Profiler to running Player
5. Select in Profiler Update.ScriptRunBehaviourUpdate/BehaviourUpdate/TestCode.Update()
Expected result: TestCode.Update() will take only very small amount of time.
Actual result: TestCode.Update() takes undetermined amount of time to finish.
Note: When the code is put into LateUpdate, those spikes do not appear.
Reproduced on: 5.5.0f3, 2017.1.0p5, 2017.2.0b9, 2017.3.0a6
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Peter77
Sep 22, 2017 13:20
Here is the related forum thread:
https://forum.unity.com/threads/case-945823-changing-particlesystem-emission-causes-unstable-frame-rate.490706/