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[Android] An app crashes when Split Application Binary is enabled and Bu...
Reproduction steps:1. Create a new project;2. Enable "Split Application Binary" in Player Settings;3. Set Build System to Gradle (Ne... Read more
x86 Build crashes when trying to async load a large scene from bundles w...
Some notes:- It always crashes on some PCs and never on others- x64 build never crashes (even with Intel HD)- Editor never crashes- ... Read more
[UWP] Build and Run to Windows Phone Fails with error 0x80073D02
Very rare and unpredictable reproduction. To reproduce:1) Create a new project2) Build and run to Windows PhoneResult: An error 0x80... Read more
Timeline clip name is not saved after renaming it
Steps to reproduce:1. Open attached project2. Open Timeline window3. Select "GameObjectTimeline" in Project view4. Select clip "reco... Read more
NavMesh Surface references a baked area from the prefab instead of most ...
To reproduce:1. Open project attached by the QA2. Open "Main" scene if not opened3. In hierarchy window select "Plane" game object4.... Read more
[WebGL] file:// error lost with new embedding scheme
-e: there used to be an error when trying to start a build on a browser that doesn't support loading local JS files. now it is gone ... Read more
[MSE] Empty lightmaps are generated when using mixed lighting with addit...
To reproduce: 1. Download and open attached "repro926832.zip" project.2. Open Lighting window.3. Generate Lighting.4. Go to Project-... Read more
"Shadow map cache entry with NULL shadowmap?" is spammed in console if B...
Reproduction steps:1. Open project attached.2. Open scene "Shop Interiors".3. Focus scene window and inspect console. Expected resul... Read more
Tilemap stops rendering when still in Camera's view
To reproduce: 1. Open the project, attached by the user (TilemapTest.zip)2.Open "demo" scene3. Move the camera along Z axis4. Observ... Read more
[Perforce] Certain files are modified in Unity without being checked out
Steps to reproduce: 1. Set up a Perforce server. (local will do.)2. Create a repository and copy the project to the Perforce repo.3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size