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[iOS] Starting app in Landscape produces few frames with incorrect orien...
Repro steps: 1) Create a project2) Build and run on iOS113) Run while device is in landscape4) Notice the broken frame just before s... Read more
Game object transform.position is incorrect after Object.Instantiate aft...
How to reproduce:1. Download attached project files and open "test" Scene2. Enter Play mode. Notice now the world-space location in ... Read more
Unity crashes if variant Sprite Atlas scale results in NPOT texture when...
Unity crashes if variant Sprite Atlas scale results in NPOT texture when Crunch Compression is enabled 1. Import attached sprite (in... Read more
Setting ParticleSystem.CustomDataModule data mode to Vector or Color cau...
Steps to reproduce:1.Open attached “ParticlesCustomDataTest.zip” Unity project2.Open ’Test’ scene3.Enter Play mode Expected results:... Read more
Calling Camera.SetStereoProjectionMatrix switches rendering method to Mu...
Steps to reproduce:1. Download and open the attached project2. Open the Frame Debugger3. Enter Playmode4. Activate Frame Debugger5. ... Read more
MotionVectors light mode pass is not invoked when using DrawMeshInstance...
Reproduction steps:1. Open the attached project "IndirectDrawTest.zip";2. Open the Test scene;3. Enter a play mode;4. Observe two cu... Read more
[Android][Gradle][Asset Bundles][AAB] Loading Asset Bundles takes a lot ...
Reproduction steps:1. Open the ZIP project2. "Build Settings..." -> enable "Build App bundle (Google Play)"3. "Window" -> "Bui... Read more
Timeline does not play if its in the second slot while blending animations
While blending an animation clip and timeline, only the animation clip is played if timeline is in the second order. Everything work... Read more
[IL2CPP] The symbols archive that is generated alongside the built APK i...
Steps to reproduce:1. Open any project2. Build for android using Scripting backend IL2CPP in player settings3. Symbols file generate... Read more
Constant value is not properly evaluated in animation curve after last k...
Constant value is not properly evaluated in animation curve after last keyframe. Repro:1- Open project in attachment.2- Open scene '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled