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When calling UnityWebRequest.Post and passing a dictionary with data of ...
The following is the error that occurs:"UriFormatException: Uri is longer than the maximum {0} characters." Steps to reproduce:1. Op... Read more
[Android] Exception while initializing GoogleVR from Unity library usin...
Steps to reproduce: 1) Open Unity and create a new project2) Switch platform to Android in the Build settings3) In the Player Settin... Read more
Timeline's marker jumps back to the last frame of a clip in record mode,...
Because of this behavior a keyframe might appear in a wrong location.It's expected that, when a change is made to the object in a re... Read more
NullReferenceException errors when in Playmode, after removing Animation...
To reproduce:1. Open "Test" scene from the attached project "STW_Testing.zip"2. Select "Cube" in hierarchy.3. In Timeline, Record a ... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps:1. Create a New project2. Set Build Target to Android or WebGL3. Window > Lighti... Read more
SkinnedMeshRenderer property sharedMesh is null when created via script
Reproduction steps:1. Download project "TestProject.zip" and open in Unity2. Open scene "testscene"3. Enter Play mode Expected: Skin... Read more
Playable Director's unchecked "Play On Awake" allows Animator to play an...
In the "Test" scene there are 2 objects, which use Timeline."CubeAnimation" which uses animation created in Animation window. And "S... Read more
Changing values of a Timeline Clip has no effect, when changes are made ...
To reproduce:1. Open project "Tester Testing.zip"2. Open "Test" scene.3. Select "Cube" in Hierarchy. (Make sure Timeline window is o... Read more
Editor crashes at ves_icall_System_Reflection_Assembly_GetTypes when dou...
Steps to reproduce:1. Download project from oc2. Create new Animator3. Create new empty state in Animator window4. Add "WalkF type 1... Read more
Timeline Preview can't be turned off, when clip is selected and Inspecto...
To reproduce:1. Open "Test" scene in the attached project "Tester Testing.zip".2. Make sure "Timeline" and "Inspector" windows are o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS