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[Multiplayer] connectionToClient variable is not set on Spawned objects
connectionToClient variable is set only on Player object. So when you try to use this variable (for example for SpawnWithClientAutho... Read more
OnEndDrag() gets called when one of the drag buttons is released while t...
Steps to reproduce:1. Open attached project "947312.zip"2. Open "Bug Sample" scene3. Enter play mode4. Begin dragging image with Lef... Read more
Baking inside scene opened in Additive mode does not affect NavMeshes in...
Steps to reproduce:1. Open attached project "NavMeshAdditive"2. Load scene "NavMesh"3. Bake out a NavMesh4. RMB click on scene "Blan... Read more
Unity crash while trying to open collab tab
Unity crash while trying to open collab tab 1. What happened Unity crash while trying to open collab tab 2. How we can reproduce it ... Read more
Inconsistent result when toggling autoConfigureConnectedAnchor of Config...
How to reproduce:1. Open QA-supplied project2. Load scene "Example"3. Enter the Play mode4. Select "Cube" in the Hierarchy window5. ... Read more
[MSE] Lightmap indices are set incorrectly on lightmap static objects af...
Reproduction steps:1. Open the attached project "BugSubmission.zip";2. Open project to “Menu” scene;3. Press “Load Scene” to load in... Read more
Creating an AnimationClip using Animation window when the GameObject has...
How to reproduce:1. Open QA-supplied project2. Load scene "Example"3. Select "Cube" in the Hierarchy window4. Open Animation window ... Read more
VideoPlayer throws errors in the Windows Standalone build if more than o...
Reproduction steps:1. Open the attached project "VideoTest.zip";2. Open "main.unity" scene;3. Observe that there are two Quad compon... Read more
Inconsistent result (Build/Editor) when creating ConfigurableJoint and s...
How to reproduce:1. Open QA-supplied project2. Load scene "Example"3. Enter Play mode and observe Game view4. Build & Run5. Obse... Read more
Particle System Sub Emitter maximizes CPU usage up to 95%
Reproduction steps:1. Download project "Particle Bug.zip" and open in Unity2. Select object "Problem Particle System" in Hierarchy3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS