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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
5
Found in
2017.1.0f1
Issue ID
928640
Regression
No
"Sprite Atlas" with "Allow Rotation" and "Tight Packing" causes sprites to artifact/rotate
Repro steps:
1. Open "MinimalReproProject"
2. Enter Play mode
Expected result: The images should be displayed like outside of Play mode
Actual result: The images artifact/rotate
Reproduced with: 2017.2.0b3, 2017.1.0f3, 2017.1.0b7, 2017.1.0b6
Can't Reproduce on: 2017.1.0a2, 5.6.2p3 (The Feature wasn't implemented yet)
Note:
You have to have "Sprite Packer" mode set to "Always Enabled". Do that by going to "Edit" -> "Project Settings" -> "Editor"
Workaround: Disable "Allow Rotation" and "Tight Packing" on the Sprite Atlas
Images Added
Comments (3)
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jsmekal
Dec 31, 2025 13:25
@rubicogames thanks, I spent almost 5 hours trying to figure this out. It's still a thing in Unity 6.
rubicogames
Oct 11, 2021 09:33
To fix this issue set the Image Type to: Simple and enable Use Sprite Mesh :)
kokizzu
Feb 04, 2019 05:30
happened when sprite was bind to UI, some said it didn't happened on SpriteRenderer