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[Windows] [2017.3] UnityPlayer.dll causes Access Violation when running ...
To reproduce:1. Create a new project2. Build and run Expected: scene will run without any errorsActual: 'UnityPlayer.dll caused Acce... Read more
Crash on ClassifyTilesToRemoveAndCompute when exiting playmode after get...
How to reproduce:1. Open the attached "TilesCrash" project and "scene"2. Enter playmode and click your right mouse button onto Terra... Read more
[WSA] A script behaviour has a different serialization layout when loadi...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/scene2.unity scene3. Switch platform to Windows Store4. Bui... Read more
[.NET 4.6] Editor crashes in mfplat.dll when calling CSCore method on .N...
Steps to reproduce:1.Open attached “CSCoreCrash.zip” Unity project2.Download attached 'Test.mp3' file3.Select 'SongLoader' object in... Read more
WWW request doesn't send Content-Length header
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode;4. Look at the Debug.Log thrown to the Console. Expect... Read more
WebAssembly built game does not work if WebGL Memory size is not multipl...
How to reproduce:1. Create new empty project file2. Switch to WebGL platform3. In Player, Settings mark WebAssembly(experience) true... Read more
[iOS] UI Performance decrease in Unity 5.6 (compared to 5.4)
To reproduce:1. Open project attached by the user-- There will be 3 different project for different versions of Unity2. Build and Ru... Read more
Building Standalone throws ... program 'frag_surf': Unrecognized sampler...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. If no error is thrown, repeat step 2 Expected ... Read more
Build dialog shows 'Facebook' as build target when PC/Mac/Linux is selected
To reproduce:1) Create new project2) Make sure platform selected is Standalone3) Build and run Expected: In dialog menu, top left co... Read more
[iOS] Frame skipping on iOS11 devices
The project had shown serious fps degradation when working under iOS11 (it was working as expected under iOS10).Devices, where the p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled