Search Issue Tracker
By Design
Votes
4
Found in
5.6.2f1
Issue ID
929798
Regression
No
Dependencies in Asset Bundle Manifests are absolute paths
Asset bundle's dependencies are stored as absolute paths to bundles instead of bundle names.
Steps to reproduce:
1. Open User's project
2. In Menu Bar: Assets > AssetBundles > Build AssetBundles
3. Open Asset Bundle manifest file (for example "cube-bundle.manifest")
4. Locate line for Assets (notice: it's bundle name)
5. Locate line for Dependencies
Expected behavior: the address is bundle name.
Actual behavior: dependencies are stored as absolute paths.
Reproduced with: 2017.2.0b2, 2017.1.0f2, 5.6.1p2, 5.5.4p1.
Example:
Assets:
- Assets/AssetBundleSample/Assets/TestScene.unity
Dependencies:
- F:/Unity-Technologies-assetbundledemo-464697bcff9b/demo/AssetBundles/Windows/material-bundle
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics SyncColliders 3x-7x performance regression from 2022LTS to U6
- ListView's '+' button causes a recursively dispatching event when the visual element area is filled up
- Soft keyboard closes immediately after multiple touches are made if Pointer Behavior is set to SingleUnifiedPointer
- UI Image batching breaks when interleaving elements with mixed z-positions and materials
- KeyNotFoundException is thrown when retrieving some values from HyperLinkClickedEventArgs
Sam-DreamsMaker
May 30, 2018 18:02
Yes we can't make assetBundles with dependencies correctly xD