Search Issue Tracker
By Design
Votes
4
Found in
5.6.2f1
Issue ID
929798
Regression
No
Dependencies in Asset Bundle Manifests are absolute paths
Asset bundle's dependencies are stored as absolute paths to bundles instead of bundle names.
Steps to reproduce:
1. Open User's project
2. In Menu Bar: Assets > AssetBundles > Build AssetBundles
3. Open Asset Bundle manifest file (for example "cube-bundle.manifest")
4. Locate line for Assets (notice: it's bundle name)
5. Locate line for Dependencies
Expected behavior: the address is bundle name.
Actual behavior: dependencies are stored as absolute paths.
Reproduced with: 2017.2.0b2, 2017.1.0f2, 5.6.1p2, 5.5.4p1.
Example:
Assets:
- Assets/AssetBundleSample/Assets/TestScene.unity
Dependencies:
- F:/Unity-Technologies-assetbundledemo-464697bcff9b/demo/AssetBundles/Windows/material-bundle
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Sam-DreamsMaker
May 30, 2018 18:02
Yes we can't make assetBundles with dependencies correctly xD