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Fixed in 2017.1.0f3

Votes

0

Found in

2017.1.0f2

Issue ID

929783

Regression

No

Material texture becomes zoomed in on a specific model after generating lighting when Realtime and Baked GI are enabled

Progressive Lightmapper

-

To reproduce:
1. Open repro project(link in edit)
2. Open 'ExampleScene'
3. Make sure that baked data is cleared
4. Generate lighting

Expected vs Actual: material on cube and model should look identically, but on model, it becomes zoomed in

Reproduced on: 5.6.2p1, 2017.1.0f3, 2017.2.0b1
Not reproducible: 5.5.4p1(issue is not reproducible after recreating material)

Note: could not reproduce the issue on OSX, because of GLSL error:
'-------- GLSL link error: WARNING: Output of vertex shader 'vs_TEXCOORD9' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 18 samplers'

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