Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.2p1
Issue ID
929802
Regression
No
[iOS] Build crashes when adding new data via List.AddRange()
To reproduce:
1. Open project attached by the user
2. Build for iOS with "main" scene included
3. In opened app click on "id" dropdown
4. Touch a nested element "od1"
Expected: Additional information should appear after touching element "od1" that contains this info.
Actual: Application crashes on * frame #1: 0x00000001005d06f0 augview`::List_1_AddCollection_m2840338712_gshared(__this=0x000000010e6cea50, ___collection0=0x000000010bbfb680, method=<unavailable>) at Bulk_Generics_16.cpp:88074 [opt]
Reproduced on: 5.6.2p3, 2017.1.0f3, 2017.2.0b2
5.5 versions throw compile errors.
Reproduced with: iPad 5th gen OS 10.3.2, iPhone 6+ OS 8.0
Fixed in: 2017.3.0a7
Backported to: 5.6.3p2, 2017.1.0p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment