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[iOS11] crash at FullScreenVideoPlayer.mm:223 using Handheld.PlayFullScr...
Reproduction steps:1. Open the attached 'Archive' project.2. Build and run the '1' scene on iOS 11 device.3. Wait until movie ends (... Read more
Forward renderer fails to render objects front to back and fails to batc...
How to reproduce:1. Download attached project file and open "Main" scene2. Open the Frame Debugger3. Notice all jobs correctly batch... Read more
Forward renderer often fails to correctly render objects front to back
How to reproduce:1. Download attached project and open "Main" scene2. Open and enable the Frame Debugger3. Check the order in which ... Read more
Coroutine are advanced each time the editor updates when play mode in pa...
How to reproduce:1. Download attached project file and open "Main" Scene2. Enter play mode (Notice the console log for every frame)3... Read more
Unwrapping.GenerateSecondaryUVSet() API creates different lightmap UVs t...
To reproduce:1. Open attached project;2. Open "scene" scene;3. Open Lighting window and clear baked data;4. Select one of the game o... Read more
Speedtree can't be affect by wind with shadows only setup
How to reproduce:1. Download attached project file and open "ShadowsOnlyIssue" Scene2. Press Play Actual result: Speedtree with shad... Read more
Lightmapping.BakeMultipleScenes executed via batch mode with -quit argum...
How to reproduce:1. Download the attached project2. Delete the Assets/Scenes/scene1 folder3. Open the command prompt in Editor folde... Read more
Light Probes and Reflection Probes are ignored when using Graphics.DrawM...
How to reproduce:1. Open the attached "IndirectDrawTest" project and "Test" scene2. Open Game view window and notice that there are ... Read more
DynamicsManager.asset and Physics2DSettings.asset are overridden every t...
How to reproduce:1. Open Unity2. Create a new project3. Create a new scene4. Save scene and close Unity5. Reopen created project7. M... Read more
[WSA] Exported project does not have Visual Assets set correctly when op...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. Open Visual St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS