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[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce:1. Open the attached project in the Editor and "CrashTestScene" scene.2. Press play.2. (Alternative) Clicking on the Ub... Read more
Scene slots in NetworkManager and NetworkLobbyManager dont mark scene di...
When the scene slots on the NetworkManager ("online scene" and "offline scene") and NetworkLobbyManager ("lobby scene" and "play sce... Read more
[GLCORE][OSX] Creating script's component throws a series of errors OPEN...
How to reproduce:1. Create a new project2. Create new empty game object3. Add Component in inspector4. Type a name (for instance tes... Read more
[MixedMode] Static object has dynamic and baked shadows at the same time
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Select "Cube" in hierarchy and move it4. Notice that it cast... Read more
[SpritePacker] Crash after packing multiple high res sprites
Steps to reproduce: 1. Open attached project2. Go to "Assets/Sprites/Backgrounds/FireArena"3. Notice that there are multiple high re... Read more
ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...
Steps to reproduce: 1. Open attached project2. Create any game object3. Attach 'TestCode.cs' script to it4. Select the game object i... Read more
NetworkDiscovery object doesnt stop broadcast when destroyed.
The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more
[VSTU] Openning shader as first file in the project fails to open it in ...
Steps to reproduce: 1. Create new Unity project2. Create a new shader file3. Make sure default text editor is set to Visual Studio4.... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
[tvOS] Handheld.PlayFullScreenMovie not working
To Reproduce: 1. Deploy to Apple TV2. Click either the touchpad button or Start/Pause3. Observe that calling "Handheld.PlayFullScree... Read more
All about bugs
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