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A sprite cut using Sprite Editor's Edit Outline Tool appears incorrectly...
Steps to reproduce:1. Open QA's supplied project2. Open "SpriteBug" scene3. Switch to the Scene View and observe that the sprite "sp... Read more
Editor stops responding when stepping into method and stopping debugging...
Steps to reproduce: 1. Open attached project2. Open "dds_test" scene3. Open "dds_script" script with Visual Studio 20174. Insert a b... Read more
UI.Button.OnClick Event is firing twice
To reproduce:1. Open attached Unity project "ButtonTest.zip"2. Open "Main" scene3. Go into Play Mode4. Press the button Expected res... Read more
[iOS] Crash at 'CreateMetalShaderShaderLab()' or 'PresentGLES' when atte...
Reproduction steps:1. Open the attached 'Bug951864.zip' project.2. Open 'Scripts/Utility' file and delete/comment:...case BuildTarge... Read more
Support a floating point encoding for HDR cubemaps on mobile
A customer has asked for RGBM-encoded (or similar accuracy) cubemaps to be supported on mobile as well as on desktop. At the moment ... Read more
Setting Camera.targetTexture to null makes its target object invisible
To reproduce:1. Open attached Unity project "RTReplace.zip"2. Open "0" scene3. In the Hierarchy, navigate to Canvas --> RawImage4... Read more
Appdata_t Position vertex value within Shuriken is changing as a global ...
Steps to reproduce: 1) Download attached project 'Tests.zip' and open in Unity2) Open scene 'bug'3) Select 'Particle System' particl... Read more
[WebGL][LinuxEditor] Can't add .wav audio source
Reproduction steps: 1. Open "SpaceShooterTutorial.zip" project2. Set Build target to WebGL3. Create an "Audio Source" GO4. Add any .... Read more
Unity crashes when on coroutine loading new scene and activating cloth g...
Reproduction steps:1. Download project "ClothCrash563.zip" and open in Unity2. Enter Play mode3. Press "Test" button in Game view Ex... Read more
If XRSettings.eyeTextureResolutionScale != 1.0, hololens does not render...
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 10 SDK4. Open Visual St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS