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Images still being rendered if their alpha channel is set to 0
Steps to reproduce : 1) Download attached project "TestUI.zip" and open in Unity 5.4.x . 2) Open Profiler and press Play. Check i... Read more
[Anim] Blend Tree preview, blend control (red line) click offset
When previewing a Blend Tree, clicking the red line (blend control red line in the Inspector preview) makes the red line jump to the... Read more
[Shuriken] ParticleSystem.Simulate is ahead in time compared to animatio...
Steps to reproduce: 1. Download and import attached project. (SimulationTime_Repro_803676.zip) 2. Open scene: main 3. Press play. 4... Read more
[Windows] WWW does not support IPv6 urls
Steps to reproduce: 1) Setup local python server with IPv6 support 1. Install Python 3.5 2. Setup Environment variable path so... Read more
[Shift Key]Keyboard events are registered incorrectly when using dual "S...
Steps to reproduce: 1. Open attached project. 2. Enter the Play mode. 3. Press and hold left "Shift" key and notice that the "Consol... Read more
Unity freezes/crashes importing 70mb png spritesheet into 5.4
Steps to reproduce: 1. create new unity project 2. import attached png - freezes/crashes Reproduced: 5.4.0b21, 5.4.0b14 Not reprod... Read more
Loading corrupted assetbundle crashes
Steps to reproduce: 1. open users attached project 2. play the scene - crash Expected: there should be a way to check whether asset... Read more
Unity does not start up if there are any slashes in the folder names of ...
How to reproduce: 1. Rename the Unity folder to "Unity/hello" 2. Launch Unity from that folder - Note that Unity does not even sta... Read more
Opening project with changed updated DLL causing error messages to appear
Steps to reproduce: 1. open user attach 'unity.7z' 2. close editor 3. copy `Improbable.GelSharp.dll` to `unity/Assets/Improbable/Dep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection