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Issue ID




Time zone conversions fail on iOS, Android and WebGL devices when using the Experimental (.NET 4.6 Equivalent) runtime



.ToLocalTime() fails to convert time on iOS, Android and WebGL.
.ToLocalTime() works as expected on Mac and Windows standalone builds or when Scriptable Runtime version is set to Stable (.NET 3.5 Equivalent).

Steps to reproduce:
1. Open User's attached project (
2. Build and Run scene on iOS, Android or WebGL
3. Check Console logs

Expected output: UTC: 7/24/2017 8:20:28 AM, local: 7/24/2017 11:20:28 AM

Actual output: UTC: 07/24/2017 08:23:33, local: 07/24/2017 08:23:33

Reproduced with: 2017.1.0p1.
Not reproduced with: 5.6 and earlier (no Experimental (.NET 4.6 Equivalent) feature)

Tested with: iPod 6th gen iOS 10.2.1, Samsung Galaxy S7 Android 6.0.1.

Comments (2)

  1. phila666

    Oct 25, 2017 20:02

    more specifically, it appears that all the timezone and datetime classes in .net 4.6 thing they are in UTC as their local zone, which becomes problematic is you are dealing with say, a native time picking object, which has the local timezone set correctly, so they do not agree.

  2. phila666

    Oct 25, 2017 19:58

    Still broken on 2017.2 using .net 4.6

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