Search Issue Tracker
By Design
Votes
1
Found in
2017.1.0f3
Issue ID
934426
Regression
No
Methods like Awake are executed,when loading a scene async,with allowSceneActivation set to false and exiting(play mode or build
How to reproduce:
1. Open user-supplied project
2. Load scene "StartScene"
3. Enter the Play mode
4. Open Console window
5. Wait until "You can now exit play mode." shows up in the Console window
6. Exit the Play mode and observe Console window
Expected result: Play mode is left without executing Awake, OnEnable, OnLevelWasLoaded, OnDisable, OnDestroy methods of the asynchronously loaded scene "SceneToLoad", because allowSceneActivation is set to false.
Actual result: Play mode is left, but Awake, OnEnable, OnLevelWasLoaded, OnDisable, OnDestroy methods of the asynchronously loaded scene "SceneToLoad" are executed even though allowSceneActivation is set to false.
Reproducible with: 2017.3.0a1, 2017.2.0b4, 2017.1.0p1, 5.6.2p4, 5.5.4p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when importing SVG files
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Resolution Note:
Exiting play mode has to complete all queued load operations