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Unity freezes occasionally when reimporting big scenes
To reproduce:1) Open attached project2) Delete Assets/Generated/StagePrefabs3) Right-click folder Assets/StageScenes and reimport it... Read more
Distorted colors in the Game view of "The Blacksmith: Environments" Asse...
How to reproduce:1. Open attached Unity project "blacksmitenv2"2. Load scene "bridge_small_02" Expected Result: Game view is loaded ... Read more
[Octane] Editor crashes when multiple Object layer maps are expanded
Steps to replicate:1. Open the provided Unity project2. From the Hierarchy open PBR Render Target3. In the Inspector view, press Loa... Read more
[Physics] When rigidbody constraints are set to freeze the Z axis, rigid...
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice the the horizontally sliding boxes Expected result: boxes... Read more
PlayableBehaviour.PrepareFrame property FrameData has EvaluationType set...
Reproduction steps:1. Open the attached project "TimelineTest.zip";2. Open the TestScene;3. In the Visual Studio solution, place a b... Read more
[Windows] Game window doesn't minimize when Windows button is pressed
To reproduce: 1. Download attached project "client.zip" and open in Unity2. Build project via Tools > CI > Build Windows (x64)... Read more
[iOS] [Metal] Empty project crashes on InitializeBlitFramebuffer() when ...
How to reproduce:1. Create a new empty project2. Make sure that Graphics API is set to Metal3. Build and run project on iOS device4.... Read more
physx::SubSortQuick::sort4 crashes on project load
To reproduce: 1. Download attached project "test.zip", delete every folder that is not the Assets folder and open in Unity Expected ... Read more
Physics displays random glitches with mesh colliders
Physics objects will occasionally display strange glitches, as though receiving very large forces from nowhere. This tends to occur ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
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