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Fixed in 2017.3.0f3

Fixed in 2017.1.X, 2017.2.X



Found in


Issue ID




Rotating root node of an animated model which uses Generic animation type has different results between Editor/PC and WebGL/Mac



How to reproduce:
1. Open QA-supplied project
2. Load scene "TestScene"
3. Enter Play mode and observe the Game view (or build for PC)
4. Now build for WebGL/Mac and launch
5. Observe the WebGL/Mac built version and compare to what was seen in Play mode/PC build.

Expected result: Animated models should face the same direction (rotation should be the same).
Actual result: Animated models face different direction (WebGL/Mac build compared to the Play mode/PC build).

Reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p2, 2017.1.0a3
Not reproducible with: 5.6.2p4, 5.5.4p2

Regression introduced somewhere between 2017.1.0a1 and 2017.1.0a3 (couldn't test a1, a2 because Saihai doesn't provide WebGL support installers)

Fixed in: 2017.1.1p2, 2017.3.0a5

Comments (3)

  1. Mikael-H

    Aug 26, 2017 17:08

    I would also very much like to know if this will be in a patch or if I have to wait for 2017.2

  2. jstroh

    Aug 16, 2017 09:02

    Which future release? :O

  3. jstroh

    Aug 06, 2017 06:02

    This is stopping me from launching on WebGL.

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