Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
1
Found in
2017.1.0p1
Issue ID
934626
Regression
Yes
Rotating root node of an animated model which uses Generic animation type has different results between Editor/PC and WebGL/Mac
How to reproduce:
1. Open QA-supplied project
2. Load scene "TestScene"
3. Enter Play mode and observe the Game view (or build for PC)
4. Now build for WebGL/Mac and launch
5. Observe the WebGL/Mac built version and compare to what was seen in Play mode/PC build.
Expected result: Animated models should face the same direction (rotation should be the same).
Actual result: Animated models face different direction (WebGL/Mac build compared to the Play mode/PC build).
Reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p2, 2017.1.0a3
Not reproducible with: 5.6.2p4, 5.5.4p2
Regression introduced somewhere between 2017.1.0a1 and 2017.1.0a3 (couldn't test a1, a2 because Saihai doesn't provide WebGL support installers)
Fixed in: 2017.1.1p2, 2017.3.0a5
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
Mikael-H
Aug 26, 2017 17:08
I would also very much like to know if this will be in a patch or if I have to wait for 2017.2
jstroh
Aug 16, 2017 09:02
Which future release? :O
jstroh
Aug 06, 2017 06:02
This is stopping me from launching on WebGL.