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OVROverlay position is not fixed when Game view is deatached from main w...
Steps to reproduce: 1. Download and open attached project "overlayVR.7z" 2. Open scene "aaa" 3. Makes sure VR mode is on in Player s... Read more
Terrain lightmap is corrupt with build errors
Lightmaps are corrupted and covered in artifacts with 'terrainInstanceHashes.find (it->instanceID) != terrainInstanceHashes.end ()' ... Read more
Trying to close editor while UnityWebRequest is still active freezes the...
Steps to reproduce: 1. Open attached project 2. Click 'EditorUnityWebRequest/Test' menu item 3. While the request is not finished, ... Read more
Application crashes when using Input.Location.Start() on Android 5.0 or ...
Reproduction steps: 1. Open the attached project 2. On Android devices turn on location 3. Build and run the project on Android devi... Read more
[UI] Larger font size and smaller scale text is sharper than default text
Steps to reproduce: 1. Open attached project "blurry_text". 2. Open "Untitled" scene. 3. Notice how blurry default text(left side of... Read more
Services window will always be maximized even when hovering over another...
Steps to reproduce : - create a new project and open the Services window - press Shift+Space to maximize it - unmaximize the window... Read more
[OSX]Services window is blank after maximizing the window
Steps to reproduce : - create a new project and open the Services window - maximize it using Shift+Space - unmaximize it and notice... Read more
[Asset Bundle] Particle System using a mesh in another bundle is not vis...
- How to reproduce in the editor - 1. Open "Main" scene. 2. In the project window, select asset "Assets/AssetBundleResources/Simple... Read more
Pressing right click on script with missing component does not show dial...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select "GameObject" in Hierarchy window. 4. Ri... Read more
After iOS or tvOS build is made, GC allocated memory in editor is not re...
Steps to reproduce: 1. Open attached project (or a new one, makes no difference) 2. Open profiler, and run empty scene 3. Check the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname