Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.4.X
Votes
0
Found in
2017.1.0p1
Issue ID
934908
Regression
Yes
Using Canvas on World Space or Camera, buttons are not clickable if Pos Z is set less than zero
Using Canvas on World Space or Camera, buttons are not clickable if its Pos Z is less than zero. Setting Pos Z to 1 fixes the issue.
To reproduce:
1.Open users attached project "TestCanvasInWorldSpace.zip"
2.Open "TestScene.unity" scene
3.In hierarchy on Canvas, make sure that Pos Z is set to less than 0, for e.g. -100
4.Enter play mode
5.Observe as you can not press the button
6.Exit play mode and set Canvas Pos Z to 1
7.Enter play mode
8.Observe as the button is clickable
Expected result: button is clickable even tho Pos Z on canvas is set to less than zero
Actual result: button is not clickable is canvas Pos Z is set to less than zero
Reproduced on: 2017.1.0f2 2017.1.0f3 2017.1.0p1 2017.1.0p2 2017.3.0a1
Not reproduced on: 5.6.2p4 2017.1.0a2 2017.1.0b1 2017.1.0b5 2017.1.0b8
Regression introduced in 2017.1.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Viewport is rendered in solid black and ArgumentOutOfRangeException is thrown when zooming in
- Game view renders yellow color when using RenderTexture.autoGenerateMips with DX12
- The "Multiplayer Widgets" package is displayed as an option for the installation even though it is already installed
- "IMGUIContainer cannot be used in a panel drawn by cameras." error thrown when adding IMGUI Container in UI Builder > Hierarchy
- Crash on GameObject::RemoveComponentFromGameObjectInternal when opening a specific project
Add comment