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Unity crash in SerializedFile::ReadMetadata<false> when AssetBundle. Loa...
Steps to reproduce: 1. Open attached project 2. Go into play mode -Unity crashes Result: Unity crashes when AssetBundle.LoadFromMem... Read more
[.NET 4.6] Unity crashes when delegate's property is used
How to reproduce: 1. Open the attached project 2. Run the scene, Unity crashes Actual result: Unity doesn't recognize a null object... Read more
TransportLayer error message is missing a "than"
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "MatchMaking" 3. enter Playmode 4. Observe Console for e... Read more
[Regression] Editor crash on SkinnedMeshRenderer::PrepareSkinCommon when...
To reproduce: 1. Open the "TestScene" in the user-provided project 2. Select the "PlaneAnimation&Cloth" Game Object from the Hierarc... Read more
Script doesn't affect character if Animator Controller has specific States
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Test" Scene 3. Enter Play mode and run around 4. See that the chara... Read more
UV1 channel is modified in Play mode when the Static Batching is enabled
Reproduction steps: 1. Open the attached project "UV1Bug.zip"; 2. Open BatchingBug.unity and make sure that the lighting is baked; 3... Read more
[OcclusionCulling][Regression] Tree shadows are culled when zooming in i...
Steps to repro: 1. Open attached project and 't1' scene; 2. Open Occlusion tab (Window -> Occlusion Culling); 3. In Inspector open ... Read more
[Android] Memory consumption has increased in 2017.2 compared to 2017.1
1. What happened Runtime memory consumption (reported by 'Profiler.GetTotalReservedMemoryLong()') has grown by ~10MBs from 2017.1 to... Read more
[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...
Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more
[iOS] Building iOS project with disabled stripping fails in Xcode with a...
Steps to reproduce: 1. Open new Unity project 2. Switch to iOS 3. Uncheck 'Strip Engine Code' checkbox 4. Build for iOS 5. Try to b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”