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[iOS] Slowdown due to precision change for shadowmap uvs
There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. ... Read more
[BlendTree] Compute positions doesn't work for some generic animations
How to reproduce: 1. Open the attached project 2. Open New Animator Controller (under assets) in Animator window 3. Click on Blend T... Read more
[TrailRenderer] Does not get cleared in scene view
Steps to reproduce: 1. open attached project 2. open scene M 3. select "GameObject" from scene 4. move his transform around Actual:... Read more
[5.4][GPUProfiler] GPU profiler does not show any draw call timings in 5.4
In 5.3 and before, the GPU profiler was showing timings for individual draw calls. Since 5.4, it generally attributes all GPU times ... Read more
[TrailRenderer] Breaks focusing on object functionality
Steps to reproduce: 1. open attached project 2. open scene "M" 3. move one of the cubes around -> press F or double click in hierarc... Read more
Cursor is not visible in editor window
Using Unity editor on Windows tablet, mouse cursor is not visible, but can select or hover over editor's UI elements. Cursor disappe... Read more
[UWP][IL2CPP]No automatic Fullscreen entering on il2cpp backend for UWP
To reproduce: 1. Build and run empty project with the il2cpp backend 2. Notice the navigation bar is not hidden by default on devi... Read more
Instantiating UI prefab through script causes rescaling
Steps to reproduce: 1. Open attached project "817281.zip" 2. Open scene "repro" 3. In project tab, inspect Image prefab and notice ... Read more
[Mixed] Lightmap becomes brighter when non-static object leaves camera view
Steps to reproduce: 1. Open attached project "817278repro.zip" 2. Open scene "repro" 3. Bake lightmap 4. Rotate scene view camera s... Read more
[Compute/Shaders] UAV buffer is not setup to pixel shader if using Graph...
To reproduce: 1. Open scene TEST_CountRed 2. Run, you can see the log RED 0 3. Comment out the code of line 59&71, comment line 60 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection