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0
votes
Fixed

[iOS] Slowdown due to precision change for shadowmap uvs

iOS

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Jul 25, 2016

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Version/s: 5.1.5f1

There is a performance regression on A7 devices possibly because of the transition from half4 to float4 for shadowmap coordinates. ... Read more

0
votes
Fixed

[BlendTree] Compute positions doesn't work for some generic animations

Animation

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Jul 25, 2016

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Version/s: 5.4.0f2

How to reproduce: 1. Open the attached project 2. Open New Animator Controller (under assets) in Animator window 3. Click on Blend T... Read more

0
votes
Duplicate

[TrailRenderer] Does not get cleared in scene view

Shuriken

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Jul 25, 2016

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Version/s:

Steps to reproduce: 1. open attached project 2. open scene M 3. select "GameObject" from scene 4. move his transform around Actual:... Read more

0
votes
Fixed

[5.4][GPUProfiler] GPU profiler does not show any draw call timings in 5.4

Profiling

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Jul 25, 2016

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Version/s: 5.4.0f2

In 5.3 and before, the GPU profiler was showing timings for individual draw calls. Since 5.4, it generally attributes all GPU times ... Read more

0
votes
Fixed

[TrailRenderer] Breaks focusing on object functionality

Shuriken

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Jul 25, 2016

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Version/s:

Steps to reproduce: 1. open attached project 2. open scene "M" 3. move one of the cubes around -> press F or double click in hierarc... Read more

2
votes
Fixed

Cursor is not visible in editor window

Window management

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Jul 25, 2016

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Version/s: 5.3.6p1

Using Unity editor on Windows tablet, mouse cursor is not visible, but can select or hover over editor's UI elements. Cursor disappe... Read more

0
votes
Fixed

[UWP][IL2CPP]No automatic Fullscreen entering on il2cpp backend for UWP

Windows Store Apps

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Jul 25, 2016

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Version/s: 5.3.6f1

To reproduce: 1. Build and run empty project with the il2cpp backend 2. Notice the navigation bar is not hidden by default on devi... Read more

0
votes
By Design

Instantiating UI prefab through script causes rescaling

uGUI

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project "817281.zip" 2. Open scene "repro" 3. In project tab, inspect Image prefab and notice ... Read more

1
votes
Fixed

[Mixed] Lightmap becomes brighter when non-static object leaves camera view

Global Illumination

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Jul 25, 2016

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Version/s: 5.4.0f2

Steps to reproduce: 1. Open attached project "817278repro.zip" 2. Open scene "repro" 3. Bake lightmap 4. Rotate scene view camera s... Read more

1
votes
Not Reproducible

[Compute/Shaders] UAV buffer is not setup to pixel shader if using Graph...

Graphics - General

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Jul 25, 2016

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Version/s: 5.4.0b21

To reproduce: 1. Open scene TEST_CountRed 2. Run, you can see the log RED 0 3. Comment out the code of line 59&71, comment line 60 ... Read more

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