Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
817294
Regression
No
[TrailRenderer] Does not get cleared in scene view
Steps to reproduce:
1. open attached project
2. open scene M
3. select "GameObject" from scene
4. move his transform around
Actual: trail is renderer but never cleared/destroyed
Expected: should work as in play mode
Reproduced: 5.1.5f1, 5.4.0f2
Workaround: reload scene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #460198