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Fixed in Unity 5.4.0

Votes

0

Found in

5.4.0f2

Issue ID

817291

Regression

Yes

[5.4][GPUProfiler] GPU profiler does not show any draw call timings in 5.4

Profiling

-

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Priority: 2Necessary for shipping a final release

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Severity: 2Core functionality majorly impacted

In 5.3 and before, the GPU profiler was showing timings for individual draw calls. Since 5.4, it generally attributes all GPU times to "RenderTexture.SetActive", and none of the actual draw calls show up.

This happens no matter whether graphics jobs are enabled or not.

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