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C# 6 null conditional access operator (?.) throws MissingComponentExcept...
To reproduce: 1. Open attached Unity project "CSharpBug.zip" 2. Open "TestScene" scene 3. Inspect both "ThrowsException" and "Safe" ... Read more
[GearVR | SPS | Deferred] White unlit geometry in one eye, other eye is ...
1. What happened In a simple scene with just some cubes and a solid color background the left eye shows all geometry as purely white... Read more
Time to import shader files doubled from 5.5.x to 5.6.x and 2017.x
Reproduction steps: 1. Open "testLiquid2017.1kk.zip" project in 5.5.x 2. Test the time it takes to import the assets 3. Open the sa... Read more
SyncListString causes the Editor to freeze while compiling scripts
To reproduce: 1. Open the project, attached by the tester (syncListStringBug.zip) 2. Open the test.cs script and uncomment the Sync... Read more
ChildAnimatorStateMachine.position doesn't change the StateMachines posi...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Right click "SetupAnimationController" -> "Mod" -> "Setup" -> "NewAnimati... Read more
[Mac] Video with highest resolution and quality settings flickers when p...
Reproductions steps: 1) Download and open attached project 2) Build and run "expl.unity" with the highest screen resolution and fant... Read more
Keystore file location validity for Android builds is not checked at the...
Steps to reproduce: 1. Open new project 2. Create new Keystore 3. Move the file to another directory 4. Attempt to build -- Error th... Read more
"Layout Groups" and "Content Size Fitter" set-up in a specific way, caus...
Reproduction steps: 1. Open "MinimalRepro" Project 2. Open "Main" Scene 3. See that the Scene is marked as Dirty 4. Save the Scene ... Read more
NetworkTransport.GetRemoteDelayTimeMS returns 0 via Server to Client mes...
How to reproduce: 1. Open the attached project 2. Simulate network latency (tested with Clumsy) 2. Build & Run the project 3. In the... Read more
[Metal] [MacOS-Standalone-64Bit] Frame rate spikes in Gfx.WaitForPresent
Reproduction steps: 1. Open the attached project from case 947494. 2. Make sure graphics API is set to Metal. 3. Go to Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations