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Incorrect opacity blending occurs when parent opacity is applied
Reproduction steps:1. Open the attached “IN-95493” project2. Open the “Scenes/SampleScene” Scene3. Observe the “UIDocument” GameObje... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick o... Read more
Script doesn't execute when entering the Play Mode until the GameObject ...
Reproduction steps:1. Open the attached “3D tile.zip” project2. Open the “Assets/Scenes/Level-1.unity” Scene3. Enter the Play Mode4.... Read more
[XR][XRSDK][Oculus Quest][IL2CPP] Black screen appears on launch in apps...
Repro steps:1. Open QA attached project "repro_1227107"2. Make sure IL2CPP is enabled3. Build and Run4. App launches and skybox is s... Read more
UI Canvas is stopping reaction on input when disabling/enabling the Canv...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Enter the Play Mode Press “Button A” and t... Read more
The sample rate of animation imported to Unity is set 12.5fps if lower t...
How to reproduce:1. Open the attached project2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60)3. ... Read more
[FBX Exporter] FBX Exporter does not include uv5, uv6, uv7, uv8 when the...
Reproduction steps:1. In "com.unity.formats.fbx@4.1.2" package locate the in FbxExporter.cs file2. In the FbxExporter.cs file locate... Read more
Resources.Load<Sprite>() crashes on Sprite::GetRenderData() when there i...
How to reproduce:1. Open attached project2. Open Window > General > Test Runner3. Press Run All Reproducible with: 2019.3.0a1N... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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