Search Issue Tracker
Won't Fix
Votes
3
Found in
2019.3.6f1
Issue ID
1231822
Regression
No
Texture importer assigns wrong texture compression formats to lightmap textures
Steps to reproduce:
1. Download and open the attached project
2. Open the SampleScene
3. Make sure that Auto Generate is disabled
4. Bake the lighting
5. Navigate to Assets > Scenes > SampleScene folder
6. Select any of the lightmap textures (lightmap, shadowmask, directionality)
7. In the texture importer, cycle between different compression quality presets
Expected result: different compression quality presets assign a unique texture format
Actual result: Low, and Normal compression quality presets contain identical texture formats
Notes:
- Reproduces on 2017.4.38f1, 2018.4.20f1, 2019.3.6f1
- For more information please refer to the following Favro card: https://favro.com/organization/c564ede4ed3337f7b17986b6/0ae5422e2f78207a0998ab80?card=Uni-132740
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (2020.2.X):
Some platforms do not have many valid/suitable formats to choose from. For example on Windows BC6 *is* the compression for HDR textures so the quality setting doesn't make much sense here. Therefore some compression quality settings (e.g. Low and Normal) may resolve to the same concrete texture format on a particular platform. Considering this, I don't that this is actually a bug. The current behavior is by design.
That being said, I understand the current behavior can be surprising. This UX issue if something that we are aware of although we have not yet identified a good way to solve it.