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32
votes
Fixed

[SinglePassStereo] Changing the renderViewport scale + single pass not s...

VR

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Jul 26, 2016

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Version/s: 5.4.0f3

1) Download the attached project 2) Open ViewPortScene 3) Ensure Target Platform is windows standalone 4) Ensure VR Supported is ena... Read more

0
votes
Fixed

[DX11] Crash in TexturesD3D11::UploadTextureSubData2D when launching Uni...

DirectX

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Jul 26, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1. Launch Unity on machine with DX10 GPU Workaround: Use -force-d3d9 argument when launching Unity. You can rea... Read more

1
votes
By Design

Error regarding invalid TextureFormat when calling SupportsTextureFormat

Graphics - General

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Jul 26, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "817739.zip" 2. Open scene "repro" 3. Run it 4. Scroll to the bottom of console and no... Read more

0
votes
Fixed

[Linux Editor] Color window shows flipped and offset image when using th...

Linux

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Jul 26, 2016

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Version/s: 5.4.0f1

Steps to reproduce: 1) Create a new project. 2) Select 'Main Camera' in the Hierarchy. 3) Double click the 'Background' color box in... Read more

0
votes
Fixed

[AnimationCurve] Edit key option clamps time to 0 and as a result doesn'...

Animation

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Jul 26, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1. Open attached project 2. Open scene "Curve Test Scene" 3. In hierarchy select "Curve Test" and click on "Ani... Read more

1
votes
Fixed

[HLAPI] NetworkTransformChild and NetworkTransform inconsistency in inte...

Networking

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Jul 26, 2016

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Version/s:

Steps to reproduce: 1. Open attached project 2. Connect two instances (Host and Client) - NetworkTransform and NetworkTransformChild... Read more

0
votes
Postponed

[HLAPI] NetworkTransformChild interpolation does not work

Networking

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Jul 26, 2016

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Version/s:

Steps to reproduce: 1. Open attached project 2. Launch two instances of game 3. One as Host one as Client Actual: NetworkTransform... Read more

0
votes
Fixed

Arrays that have more than 64 elements can't be inspected when multisele...

Inspector Functionality

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Jul 26, 2016

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Version/s: 5.3.6f1

Steps to reproduce: 1. Open attached project 2. In hierarchy, expand "TooBig" and multi select two of its child objects 3. Notice t... Read more

0
votes
Duplicate

Particles are rendered with artifacts

Shuriken

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Jul 26, 2016

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Version/s: 5.4.0f2

How to reproduce: 1. Open the attached project 2. Open Scene and play it 3. After playing for few seconds, notice that particles ba... Read more

0
votes
By Design

No way to use JavaScript/UnityScript State Machine Behaviours

Animation

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Jul 26, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Create an Animator Controller component for an object 2. In the Animator window, create a state for the cont... Read more

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