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[Terrain] Artifacts visible around the edges of Paint Details
Steps to reproduce: 1. Open attached project 2. Load "scene 1" 3. Observe the white circle Actual result: artifacts around the edge... Read more
[TileMap] Deleting 1 Tilemap, while having 2+ Tilemaps, and Undoing, res...
Reproduction steps: 1. Open "tilebugtest.zip" project 2. Create a "Tilemap" 3. Duplicate the "Tilemap" inside "Grid" 4. Take a Spri... Read more
[Mixed Reality] Spot or Point lighting problem in Windows Mixed Reality
Adding some notes based on investigation. 1. This issue only occurs during multi-pass rendering. Single-pass and single-passed inst... Read more
Unity editor fails to reload AnimatorControllerLayer from AnimatorContro...
Steps to reproduce: 1. Open user attached project 2. In the Main scene click on "GetAnim" game object and press "Generate & Save" 3.... Read more
Multiscene lightmapping creates a recursive dependency on the AssetBundl...
To reproduce: 1) Open attached project 2) Open the scene SceneLighting 3) Add the scene Scene1 and then add the scene Scene2. 4) Op... Read more
"Prefab power" tutorial has a typo in the word "transform"
Steps to reproduce: 1. Download the tutorial and keep going until the 12th step. Expected: "All GameObjects have a tranform compon... Read more
[Cinemachine] A specific script makes scene dirty after exiting play mode
To reproduce: 1. Open repro project 2. Play and stop 'test' scene Expected vs Actual: scene should not become dirty after exiting p... Read more
Particle System is not shown in the Game View after disabling/enabling "...
Reproduction steps: 1. Open the attached project "testParticles.zip"; 2. Open the "demo scene"; 3. Select "Particle System" object a... Read more
Cluster Rendering performance is slower on newest versions
Steps to reproduce: 1. Download and open the newest attached project (OC link) 2. Build for standalone 3. Run with "StartCluster.bat... Read more
Performance - Refresh() takes much longer in 2018.1
Steps to reproduce: 1. Open attached project 2. Go into play mode -After 5000 iterations of AssetDatabase.Refresh() elapsed time wil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Add Tree" error helpbox uses the wrong styling
- Error is thrown when deleting "Snapshot" with another Snapshot present in Audio Mixer window
- Prefab Source and Override content bounds are misaligned
- Prefab Source and Override foldouts are not functional
- Terrain Component uses "?" near the "Random" checkbox in "Paint Trees" tool