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Assigning a float3 to SurfaceOutputStandard.Albedo causes compilation er...
To reproduce: 1. Open the project, attached by the user (Shader Bug.zip)2. Observe the compilation errors in the console3. Open the ... Read more
Build succeeds in spite of build-stopping error in the console
How to reproduce: 1. Open attached project2. Open scene Test2.unity3. Build scene to any platform (such as macOS)- Note that the bui... Read more
[2D] Null Reference exception when selecting Edit Outline after changing...
Null Reference happens in 18.13 different errors happens in 18.2 (trunk) 18.1 Steps To Reproduce: 1. Import a new sprite.2. Select t... Read more
[Hololens] [Remoting] Exiting the remoting app while running the game in...
To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more
[VR][Android] Stereo Rendering Path check shader renders at the wrong co...
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass In the attached project, the shader on the cube should detect which re... Read more
Lighting panel Ambient color is not affected by active scene
How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more
[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Pr...
Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 685309... Read more
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of view... Read more
[ReflectionProbes] Realtime reflection probe throws error after pressing...
Steps for reproduction:1) Create a new scene2) Create a new reflection probe3) Change the type of reflection probe to realtime and r... Read more
[XR][Android] Directional Light shadows don't appear in the right eye vi...
Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass Shadows cast by directional light don't render at all in the right eye... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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