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0
votes
Fixed

Assigning a float3 to SurfaceOutputStandard.Albedo causes compilation er...

Shaders

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Jan 19, 2018

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Version/s: 2017.3.0p2, 2017.3.0a1

To reproduce: 1. Open the project, attached by the user (Shader Bug.zip)2. Observe the compilation errors in the console3. Open the ... Read more

0
votes
Won't Fix

Build succeeds in spite of build-stopping error in the console

Deployment Management

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Jan 19, 2018

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Version/s: 2018.1.0b1

How to reproduce: 1. Open attached project2. Open scene Test2.unity3. Build scene to any platform (such as macOS)- Note that the bui... Read more

0
votes
Fixed

[2D] Null Reference exception when selecting Edit Outline after changing...

2D

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Jan 19, 2018

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Version/s: 2018.1.0a6

Null Reference happens in 18.13 different errors happens in 18.2 (trunk) 18.1 Steps To Reproduce: 1. Import a new sprite.2. Select t... Read more

0
votes
Won't Fix

[Hololens] [Remoting] Exiting the remoting app while running the game in...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

To reproduce:1. Start remoting to the hololens + enter play mode2. Bloom out of the remoting app on the hololens3. Resume the suspen... Read more

0
votes
Won't Fix

[VR][Android] Stereo Rendering Path check shader renders at the wrong co...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass In the attached project, the shader on the cube should detect which re... Read more

0
votes
Duplicate

Lighting panel Ambient color is not affected by active scene

Shadows/Lights

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Jan 19, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Create 2 scenes with different ambient color2. Keep both scenes in Hierarchy Window3. Open Lighting/Scene Window... Read more

0
votes
Won't Fix

[ReflectionProbes] Trees painted on Terrain don't respect `Reflection Pr...

Progressive Lightmapper

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Jan 19, 2018

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Version/s: 2018.1.0b2

Meshes and SpeedTree assets painted on terrain as trees don't respect the `Reflection Probe Static` flag. In 2018.2.0a1 (rev. 685309... Read more

0
votes
Won't Fix

[VR][Android] Set Target Buffers broken in Single Pass Rendering

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of view... Read more

0
votes
Won't Fix

[ReflectionProbes] Realtime reflection probe throws error after pressing...

Progressive Lightmapper

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Jan 19, 2018

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Version/s:

Steps for reproduction:1) Create a new scene2) Create a new reflection probe3) Change the type of reflection probe to realtime and r... Read more

0
votes
Won't Fix

[XR][Android] Directional Light shadows don't appear in the right eye vi...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2SDK: CardboardAPI: GLES3Rendering: Single Pass Shadows cast by directional light don't render at all in the right eye... Read more

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