Search Issue Tracker
Fixed in 2018.1.X
Won't Fix in 5.6.X
Votes
0
Found in
5.4.2p3
Issue ID
852297
Regression
No
Mesh compression causes UVs to come in as NaN
Reproducible with:
5.6.0a3
5.5.0f1
5.4.3f1
5.3.6f1
Reproduction Steps:
1- Download and open the reproduction project. (852297_project.zip)
2- Choose "test_model" asset from Project window.
3- From inspector, change its "Mesh Compression" setting from Off to one of Low/Medium/High.
4- Apply settings.
5- Observe changes.
Expected Result: Meshes are compressed with some loss.
Actual Result: UVs are corrupted for two meshes: "port_elvenhill_village_burntFrameLower 1" and "port_elvenhill_village_burntCeilingframeTraingle001"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment