Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0f1
Issue ID
852227
Regression
No
Game preview is black when using 2 cameras and only one set to HDR and one set to depth only when using deferred rendering
If you have 2 cameras and one is set to depth only clear flag and the HDR settings are different between them the game preview window will be black as it switches to the depth only camera. If the HDR settings match between the cameras it shows the view from the other camera.
When the game is played in the editor it looks fine in this window.
This only occurs if rendering is set to deferred.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment