Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0b10
Issue ID
852264
Regression
No
[shaders] UNITY_VERSION macro is not correct in surface shaders
STR:
1. Open the project
2. Click on NewSurfaceShader in assets
3. Notice the compiler error
Expected: compiler error doesn't appear, as the code is in "#if UNITY_VERSION < 550" bracket
Actual: an error for double definition is thrown (function "PerceptualRoughnessToRoughness" is already defined at /UnityStandardBRDF.cginc(12))
Reproduced on: 5.5.0b3, 5.5.0f1
Did not reproduce on: 5.4.3f1, 5.3.7f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment