Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.5.0f1
Issue ID
852167
Regression
Yes
Crash at mono_method_signature when running custom editor script after exiting play mode
Steps to reproduce:
1. Open attached project
2. Open scene "Procedural Asset Examples"
3. Open custom editor window "Window>Weaver>Layer Linker"
4. Add layer by pressing "+" or change some properties and run the scene
5. When dialog pops up press "Apply and Generate script"
6. Notice untill scene starts and stops - same dialog should pop up
7. Press "Apply and Generate script" again and Unity crashes
Nor reproducible: 5.3.7f1
Reproduced with: 5.4.0f3, 5.4.2p4, 5.5.0f1, 5.6.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] VideoPlayer does not resume playing when the app has recovered after lagging
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black
Add comment