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Votes

0

Found in

5.4.2f2

Issue ID

852260

Regression

No

Particle systems spend processing time on collisions for unused layers

Shuriken

-

This causes heavy CPU usage when there are many gameobjects in the scene

Steps to reproduce:
1. Download and open the attached project
2. Set "Snow Opt lit" Layer to "Particle Collision"
3. Open the Profiler window
4. Press play
5. Observe ParticleSystem.Update causing heavy loads

Reproduced on 5.2.3f1. 5.3.6p8, 5.4.2f2, 5.4.3f1, 5.5.0f1, 5.6.0a4 (2adb18c315e3)

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