Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.2f2
Issue ID
852149
Regression
No
Unity crashes when timing is checked in Animator layers
Steps to reproduce:
1. Download and open repro.zip
2. Open scene "test" (Assets->Levels)
3. Unity crashes
4. Reopen project and uncheck timing of "EnemyFish8" Animator controller (Assets->Animator)
5. Open scene "test"
Expected results:
Unity should never crash
Actual results:
Unity crashes when timing is checked in Animator layers
Reproduced with:
5.3.5f1
5.4.0f1
5.4.3f1
5.5.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment