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0
votes
Fixed

[VR SPS] Edge detection image effect not applying to whole scene with si...

VR

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Nov 21, 2016

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Version/s: 5.5.0f2

In our vr-test-suite the edge image effect only covers the top half of the screen. It only happens in single pass and I couldn't re... Read more

0
votes
Fixed

[Anim] wrong default Transition Duration with empty states or blendshape...

Animation

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Nov 21, 2016

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Version/s:

When creating a Transition between 2 states, the default Duration is 0.25 This works fine on clips with animation on the transforms,... Read more

0
votes
Fixed

[Animator][CullingMode] Canvas elements don't animate when on-screen; Ot...

UI

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Nov 21, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Download and open the attached project 2. Open scene "Scene" 3. Press play 4. Observe square animations Expe... Read more

0
votes
By Design

Light Probe Proxy Volumes Not Sampling Correct Lighting Data Under Baked...

Global Illumination

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Nov 21, 2016

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Version/s: 5.5.0f2

Light probe proxy volumes (LPPVs) do not sample correct lighting data when it is located under baked shadows. The behaviour works as... Read more

0
votes
Fixed

[FrameDebugger][GL] Frame Debugger doesn't render mixed draw calls/asser...

Graphics - General

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Nov 21, 2016

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Version/s: 5.6.0a3

Steps to repro: 1. Open attached project and 'test' scene on OSX; 2. Open Frame Debugger (Window -> Frame Debugger) and click 'Ena... Read more

0
votes
By Design

UnusedBytecodeStripper2.exe did not run properly when building Android p...

IL2CPP

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Nov 21, 2016

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Version/s: 5.4.3f1

Reproduction steps: 1) Open user's attached project 2) Make sure Scripting Backend is set to IL2CPP 3) Try to build project -- Notic... Read more

0
votes
Won't Fix

EnumMaskField ignores hard coded Enum values

IMGUI

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Nov 21, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Open DebugScene 2. Select GameObject in Hierarchy window 3. Set Mask Enum value to "Flag 32". Expected: Enum... Read more

0
votes
Fixed

Scaling Parent of Non-Orthonormal CapsuleCollider2D Results in Instant C...

Physics2D

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Nov 21, 2016

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Version/s:

When a CapsuleCollider2D is a child of some parent and has off-axis rotation, if that parent is scaled to 0 along some axis then the... Read more

0
votes
By Design

Surface Shader normal maps are not automatically normalized in fragment ...

Shaders

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Nov 21, 2016

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Version/s: 5.4.2f1

Steps to reproduce: 1.Download and open the attached project 2.Open scene "CubeNormals" 3.Pres play 4. Observe spinning cubes with d... Read more

0
votes
By Design

Animation with "stepped" frames interpolates between frames when animate...

Animation

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Nov 21, 2016

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Version/s: 5.4.2f2

When we have animation for child component with stepped frames (see Frames.png), these frames doesn't act as stepped frames and some... Read more

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