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Console windows is leaking memory when you outputting a lot of data into...
Steps to reproduce:1. Open the attached project2. Open the test.unity scene3. Play the scene4. Open the task manager and observe how... Read more
Constraint Activation Pop & Rest position not respected
when constraint Activation is enable the constraint obj is popping in position Read more
[VR | Performance] 2017.3 GPU memory usage increased about 100MB when VR...
Our contact from Oculus reported a performance issue on 2017.3 to XR devs and we XR QA are able to repro the issue.Basically, compar... Read more
Assertion error shown when creating Shader Graph
To reproduce: 1. Open the project, attached by the user (test SHADER GRAPH.zip)2. Create Shader Graph3. Observe the console Expected... Read more
[UI] UI Button changes its position after re-entering the playmode
Reproduction steps:1. Open the attached project "20180131_UIbug.zip";2. Open the Masterrepo.unity scene;3. In Scene view, observe th... Read more
[UWP] WACK Fails on "Branding" test
Reproduction steps:1. Build any project using 2017.3.x version2. Create App package and try to pass WACK3. WACK fails on Branding te... Read more
Sprite Packer does not respect overridden flag set in .meta file when pa...
To reproduce: 1. Download and open attached "sprite_packer_error.zip" project.2. Select your platform to be either WebGL/Standalone/... Read more
Shadow of tessellated object broken in reflection probe.
When a tessellated object is rendered in a reflection probe, its shadow is broken. See attached image. Read more
TestRunner: "Create Test" multiple times creates deep hierarchy of folde...
Steps to reproduce:1. Create a new project2. Open TestRunner3. Hit "Create Test Assembly Folder" multiple times repeatedly (without ... Read more
[TestRunner] Two errors are printed in console after creating script in ...
Steps to reproduce:1. Create new project2. Open Test Runner (Window -> Test Runner)3. Create Test Assembly Folder4. Create script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled