Search Issue Tracker
By Design
Votes
0
Found in
5.5.1f1
Issue ID
878485
Regression
Yes
Shader offset does not work since 5.5
Reproduction steps:
1. Open project attached(OffsetTest.zip)
2. Open scene "TestScene"
3. Change offset of materials "Mat1" and "Mat2"
4. Rotate camera.
Expected result:
1. When offset is set to 10000, both cubes will be completely green.
2. When Cube1 offset will be -10000 and Cube2 offset will be more than 0, the part of Cube1 will be drawn in Cube2.
Actual result:
1. Only one side of cube is green (depends on camera position).
2. Cubes are drawn separately.
Reproduced on: 5.5.0f3, 5.5.2p2, 5.6.0f1, 2017.1.0a4
Works fine on: 5.4.4p4.
Regression introduced in 5.5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment