Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.5.0f3
Issue ID
878426
Regression
No
[iOS] Locked Orientation App orientation is switched if it is brought to background while on different orientation camera
Reproduction Steps:
1. Open "Camera" project
2. Build for iOS
3. Check if orientation is locked to Landscape Right only
4. In Xcode add Camera Privacy
5. Build and deploy to iOS device
6. Press GUI Button
Note: Camera app should open
7. Hold device in portrait orientation
8. Press Home Button to bring app to the background
9. Press Home button twice and select this app
10. Orientation is changed to portrait rotation and locked
Expected behaviour: Built app with locked orientations cannot be rotated or is rotated back to its locked rotation.
Actual result: If closed on portrait camera app is locked in wrong orientation.
Reproduced on versions: Unity 5.4.4p3, 5.5.0p4 5.6.0b7
Could not reproduced on: Unity 5.5.1.p3 (camera is not closed automatically after coming back, therefore, bug does not reproduce)
Reproduced on devices: iPhone 6 iOS 10.2.1, iPhone 6 Plus iOS 10.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment