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0
votes
Fix In Review

CPU Usage Profiler opens up to Timeline View on every session, not remem...

Profiling

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Mar 30, 2020

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Version/s: 2018.3

Steps to reproduce: 1. Open any Project 2. Open the Profiler Window (Windows/Analysis/Profiler or Ctrl/Cmd + 7) 3. Make sure the CPU... Read more

0
votes
Duplicate

Selecting an enum item from a long list/array in the inspector results i...

IMGUI

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Mar 30, 2020

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Version/s: 2017.4, 2018.4.16f1, 2020.2

How to reproduce: 1. Open attached project "case_1219404-menu_item.zip" and scene "PlayScene" 2. In Hierarchy window, select "Direc... Read more

0
votes
Active

Editor occasionally crashes when docking/undocking the Inspector preview...

Inspector Framework

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Mar 30, 2020

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Version/s: 2019.3.0a1, 2020.1, 2020.2, 2020.2.0a5

How to reproduce: 1. Create a new project and open it 2. Create a new material and inspect it 3. In the material preview's top righ... Read more

0
votes
By Design

Default Scripting Backend in Universal Render Pipeline template is set t...

Universal RP

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Mar 30, 2020

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Version/s: 2019.3.8f1

Steps to reproduce: 1. Create new project using Universal Rendering Pipeline template 2. Open Project Settings and in Player Settin... Read more

0
votes
Active

Texture importer assigns wrong texture compression formats to lightmap t...

Global Illumination

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Mar 30, 2020

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Version/s: 2019.3.6f1

Steps to reproduce: 1. Download and open the attached project 2. Open the SampleScene 3. Make sure that Auto Generate is disabled 4... Read more

0
votes
Active

Crash on CullCastersCommon when adding a specific script to a Game Objec...

Shadows/Lights

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Mar 30, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0b2, 2020.2

Reproduction steps: 1. Open attached project "case_1231761" and the saved scene 2. Make sure the Scene window is opened 3. In the Hi... Read more

5
votes
Active

[WebGL] Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return inc...

WebGL

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Mar 29, 2020

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Version/s: 2019.3.0a11, 2019.3.7f1, 2020.1, 2020.2

Steps to reproduce: 1. Open the attached project (case_1231678.zip) 2. Switch Platform to WebGL 3. Build And Run the project 4. Down... Read more

0
votes
Active

Editor throws errors when adding new Component while Prefab is selected ...

Asset Import Pipeline

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Mar 29, 2020

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Version/s: 2019.3.0b6, 2020.1, 2020.1.0b3, 2020.2

How to reproduce: 1. Create a new project 2. Create an empty GameObject 3. Drag the created GameObject to the Project window to make... Read more

0
votes
Active

[Linux][Vulkan] Crash on _nv043glcore when logging back into system afte...

Linux

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Mar 29, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

Reproduction steps: 1. Open a new or an existing project 2. Change the Graphics API from OpenGL Core to Vulkan 3. Suspend the system... Read more

0
votes
Active

[Linux] Shader selection dropdown's context menu's "Select Shader" optio...

Linux

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Mar 29, 2020

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Version/s: 2018.3.0b1, 2018.4, 2019.3.6f1, 2020.2

How to reproduce: 1. Open the attached project (1231531.zip) 2. Select the "Test" material in the Project window 3. In the Inspector... Read more

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