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[2020.3] Selection in the Timeline window is slow when the Device Simula...
How to reproduce: 1. Create a new project 2. Open the Device Simulator window 3. Open the Timeline window 4. Left-click and drag the... Read more
Crash on LoadSceneAsyncNameIndexInternal_Injected when entering Play Mode
How to reproduce: # Open the user attached project # Open the “GameExampleScene” scene # Enter Play Mode # Observe the crash Repro... Read more
Camera preview is not visible in the Scene window when Camera’s Inspecto...
How to reproduce: 1. Create a new project 2. In the Hierarchy window select “Main Camera” GameObject 3. In the Inspector window pres... Read more
Text component incorrectly truncates the last line of the multi-line tex...
Reproduction steps: 1. Open the “IN_30535_Project“ project 2. Open the “SampleScene“ scene 3. Build And Run 4. Observe the text of t... Read more
Shadowmask Mode property affects shadow rendering when using Baked Indirect
*Steps to reproduce:* # Download and open attached project ([^HDRP-Bug-MissingRealtimeShadows.zip]) # Open OutdoorsScene # Sel... Read more
URP Particle SimpleLit is missing #pragma multi_compile _ LIGHTMAP_SHADO...
How to reproduce: # Open the attached project "ParticleLitProbeOcclusion_Bug.zip" from UUM-18601 # Change the shaders from Parti... Read more
Full screen renderer feature does not work with stencil
The Full screen shader graph target that is designed to be used with the full screen renderer feature has properties for setting ste... Read more
Glob function isn't working with TextureImporter in Preset Manager
Reproduction steps: 1. Open the attached project "IN-28483_repro" 2. Import the attached image "Tex_Accessory_U_Watch_Smart_D_R.tg... Read more
[HDRP] New project has unsaved changes when creating a project from HDRP...
How to reproduce: 1. Create a new 3D (HDRP) or HDRP Sample Scene project 2. Observe the Scene name in top of hierarchy Expected... Read more
Some pixels fail to render when using Depth Priming
Reproduction steps: 1. Open the attached project "DepthPrimeBugClean" 2. Open "SampleScene" 3. Enter Play mode 4. Hold RMB and m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use