Search Issue Tracker
Fixed
Fixed in 6000.2.4f1, 6000.3.0a6
Votes
0
Found in
6000.2.0a11
6000.3.0a3
Issue ID
UUM-108069
Regression
No
Using absolute path with -activeBuildProfile causes build to fail
Steps to reproduce:
- Create a Build Profile.
- Build the profile with CLI absolute path:
{code:java}
-activeBuildProfile <C:\Users\...\Assets>{code}
- Notice the builds fails with error:
{code:java}
Failed to create a valid asset guid for the specified build profile{code}
Actual results: Build failed to create a valid asset guid.
Expected results: All other unity command line args accept absolute paths. We should allow both absolute and relative path.
Reproducible with versions: 6000.0.48f1, 6000.2.0a11
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Resolution Note (fix version 6000.2.4f1):
Verified fixed in 6000.2.4f1