Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.2f1
Issue ID
1313043
Regression
No
Output Mesh uses particle motion vectors even when it is not moving and its shader is not set to support them.
Repro steps:
1. Import the attached project and open the repro scene
2. Enter play mode
3. Observe that both the particles and the capsule (output mesh) are blurred.
Expected outcome:
- Only the moving particles to receive motion blur
Notes:
- Looks like the particle motion vectors are being used for the output mesh
- We also don't have a way of enabling/disabling motion vectors at the Output Mesh level (it can only be done in the shader, which means separate shaders need to be used to just toggle motion vectors on a per-mesh-output basis)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Gizmos position and scale incorrectly when changing camera rect
- Folder name is truncated when dot is used in the name
- Reorderable List elements cannot be edited when using Custom Editors and Serialized Objects
- VideoPlayer does not play video when device is using Android 6.0.1
- Play, Pause, Skip Frame buttons in the Toolbar don't have Tooltips when hovering the mouse over them
Add comment