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Start Delay of Particle System is not applied when object is in Timeline
Reproduction steps: 1. Open the attached project "987068.zip"; 2. Open the Test scene; 3. Click the Pause Button; 4. Click the Play ... Read more
Editor crash caused by mesh filter corruption in asset bundle
To reproduce: 1) Open attached project and scene 2) Play it CRASH! Reproduced in 2017.3.0b1, 2017.3.0p2 Read more
[IL2CPP] Can not access Platform settings for Standalone conf when inspe...
Steps to reproduce: 1.Open the attached project 2. Open the TestScene scene 3. Build and Run 4. Observe the error Actual results: E... Read more
[Android]Input.gyro.updateInterval returns incorrectly formatted values ...
Steps to reproduce: 1. Open attached project 2. Open "_scene" scene 3. Build for Android -Gyro Update Interval on Android is returne... Read more
"Caching.ClearCache()" doesn't always actually clear the cache
Reproduction steps: 1. Open "Test.zip" project 2. Open "Test" scene 3. Enter Play mode 4. Look at the Console window 5. Notice that... Read more
ConvertToEquirect results in a flipped 360 image
Reproduction steps: 1. Download project "RenderToCubemap.zip" and open in Unity 2. Open TestScene 3. In Hierarchy select the Main Ca... Read more
Transitioning out of a Mecanim state takes a full second if the state ha...
Reproduction steps: 1. Download user's project and open in Unity 2. Enter Play mode Expected: time printed in console should be ver... Read more
Having a lot of scripts results in an Blank Error, Unhandled Exception
Reproduction steps: 1. Open "MinimalRepro" project 2. "Tools" -> "CreateMegascript" 3. Wait for all the script to be created and co... Read more
Depth texture rendering through Mesh in Editor
To reproduce: Open attached project and "city_street_005_mt_fog" scene Expected: In the game view, there shouldn't be a pink flare ... Read more
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