Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
860047
Regression
Yes
[UI][Button] Mouse hover will trigger the disabled state of animator even if the Button.interactable = true
To reproduce:
1. Open attached project;
2. Run the "TestScene" scene;
3. Press Button "2" then "1".
Expected behavior: when button "1" is pressed after button "2", the button "2" comes back to normal, not "disabled".
Actual behavior: buttons being "disabled " after pressing them, and becomes normal, when mouse pointer is on button.
Reproduced in: 5.5.0f3;
Not reproduced in 5.3.6f1; 5.4.3f1
Note: very similar case 826310
Note: if you use mouse hover to trigger around button it will become normal again.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
This is a duplicate of issue #861736