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Selecting multiple large size RGB 24 bit 2D textures with mip-maps cause...
Reproduction steps: 1. Open project attached (SekaiTabi.zip) 2. Go to Assets -> Sprites. 3. Select 2D Textures (ThePerfectGalaxy*) w... Read more
[UWP] Project fails to compile when using legacy classes
The easiest way to reproduce is to have a PC with only VS2017 installed Reproduction steps: 1. Open the attached project 2. Try to... Read more
Changing Sub Emitters Particles System fields types does nothing while s...
Reproduction Steps: 1. Open project 2. In Hierarchy select "Particle System" 3. Under Particle System component set any of the field... Read more
Unloading Scene destroys runtime created objects, when the same scene ha...
To reproduce: 1. Open project that i attached "unloadScene.zip" 2. Open "TestCase1" scene, and play it. 3. Look at the Hierarchy. "T... Read more
Every call to BuildAssetBundles recompiles scripts
To reproduce: 1. Open attached project 2. Press Assets > AssetBundles > Build Asset Bundles The script will now build an asset bundl... Read more
BuildOptions.AcceptExternalModificationsToPlayer causes UnityException: ...
This throws an error in the Android build process, so sending it over to the Android team. Let me know if you don't concur and we'l... Read more
NetworkManagerHUD "Uncaught TypeError: Cannot read property 'id' of null...
Steps to reproduce: 1. Open the project 2. Build and Run on WebGL 3. Click "LAN Client(C)" 4. Click "Cancel Connection attempt" 5. R... Read more
[Editor] Texture Import of 16 Bit Grayscale fails
Reproduction steps: 1) Open "New Unity Project.zip" project 2) Notice that console has an error: Could not create texture from Asset... Read more
Add clarification in "Use Mesh Colors" tooltip that Texture colors are i...
Reproduction steps: 1. Create new project. 2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage) 3. Open sc... Read more
Unity loses Standard Material Shader when importing an Asset Bundle gene...
Steps to reproduce: 1. Open User's attached project 2. Open scene "testImportAssetBundleFrom5_3_4" 3. In the editor menu, select the... Read more
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