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[iOS] Crash in "application:didRegisterForRemoteNotificationsWithDeviceT...
Reproduction steps: 1. Open the attached project. 2. Build it to Xcode. 3. Go to "Build Phases > Link Binary With Libraries". 4. Cli... Read more
Crash on UI::CanvasManager::ProfilerRenderBatch when clicking on Canvas ...
How to reproduce: 1. Open the attached "CanvasRepro" project and "1" scene 2. Enter playmode 3. Go to Window --> Profiler and scroll... Read more
Unity doesn't show error when it can not overwrite a script assembly
To reproduce: 1) Open attached project 2) Open "IL Disassembler" (comes with VS, although not Community edition it seems) and use it... Read more
PlayableGraph crashes editor when DestroyOutput() is called after Play()
To reproduce: 1. Open user's attached project, scene CrashScene 2. Enter Play mode Expected: editor does not crash Actual: editor c... Read more
OnReceivedBroadcast not called on Android/iOs devices when acting as a c...
Steps to reproduce: 1. Open "SimpleRepo.zip" project 2. Build for device (Android/iOS) 3. Launch the build on the phone and go to pl... Read more
Light Probe settings "Use Proxy Volume" color is saturated
The baked light probe colors for renderers which are "Use Proxy Volume" get saturated starting from 5.6.4p3. The behavior is same in... Read more
[Vulkan] Light Probe settings "Use Proxy Volume" on MeshRenderers and Sk...
Step: 1. Build Vulkan Player of the repro scene 2. Observe and compare with DX11 or other APIs Expected and Actual Result please re... Read more
[Hololens] Native Video and Photo Capture failing to load DLL
DLL fails to load in for Native Photo and Video Capture Read more
[Hololens] Projection Matrix Camera capture not working
The projection matrix camera capture does not appear to be working. - When tapping to start camera capture I get part of the view o... Read more
Captured video/Image is unable to save in the gallery of Hololens.
Captured video/Image is unable to save in the gallery of Hololens. Steps to repro: 1. Open the attached project > Switch to Univer... Read more
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